![]() ![]() In 2007 however (2006 for the US), we were treated to Metal Slug Anthology for PSP, Playstation 2 and Nintendo Wii. There were ports to all kinds of the consoles such as the Playstation, Saturn, PS2 and original Xbox but these tended to vary in terms of quality and accuracy. If you weren’t rich enough to own a Neo Geo and splurge on massive cartridges sporting eye-watering price tags (so most of us then) then it was difficult to be a Metal Slug fan though. It was – as previously mentioned – challenging too but not necessarily in an outrageously cheap way not to begin with anyway – that’s a sin for some of the sequels to atone for and we’ll hold court on that subject in due course.īy the time SNK called time on the creaking Neo Geo hardware in 2004, the system had hosted six Metal Slug games. The game oozed charm and was overflowing with character thanks to the comical nature of the cartoon-like visuals which should have been at odds with the military theme and bright red blood. blended tight, challenging gameplay with their stunning 2D artistry to create one of the defining Neo Geo experiences and a killer app for the (incredibly expensive) home version of the hardware. Released in 1996 for SNK’s Neo Geo arcade hardware, Metal Slug quickly became one of the quintessential run ‘n gun experiences that the rest of the genre suddenly found itself compared to. For those already in the know, Metal Slug is a stone-cold arcade classic requiring no introduction but for the uninformed, here’s the deal. If you’ve lived behind a tower of modern games or are a younger gamer then you may not be familiar with SNK’s Metal Slug series and that is truly a shame because you might be missing out on something special. Release Date: 2007 (Europe) | Developer: SNK Playmore/Terminal Reality | Publisher: Ignition (Europe) I considered it to be underrated a hidden gem if you will.īut how does the 2020 edition of me feel about Beat Down? Continue reading “Beat Down: Fists of Vengeance ” → When I originally played this, I loved it. First up, Beat Down: Fists of Vengeance, a 2005 beat ’em up from Capcom. Rather than simply get shot however, I’ve decided to play some of these games again to see whether or not they actually hold up in the harsh light of 2020. I’ve long considered this shelf to be slimmed down to the bare essentials but when “essentials” is still around fifty titles, there remains space for improvement. Tying in with this philosophy, I recently decided to turn a critical eye towards my PS2 collection. You have to be realistic sometimes and simply let go. After all, there isn’t the time to keep up with new releases let alone return to everything I’ve already experienced. I used to keep everything but, over time, I’ve managed to wrestle the inner hoarder into partial submission. Continue reading “Death by Degrees ” →Įvery so often I will actively purge my videogame collection of all the games I know I’ll never play again, or those that I haven’t touched for years. ![]() There are loads of things about Death by Degrees that piss me off and were rightly criticised in period, but I feel that the good outweighs the crappy to enough of a degree (get it?) that I feel motivated to defend Namco’s Tekken spin-off. I disagreed with these scores vehemently back in the day and, after revisiting the game in 2020, I can honestly say that I still enjoy this game. Unfortunately, Nina’s solo adventure received poor to (at best) lukewarm review scores on release, and I even recall seeing Death by Degrees in a countdown of worst games for the PS2. And why not? Nina Williams was/is one of Tekken‘s most popular mainstays, and there was no reason why an action-based spin-off shouldn’t work when the Tekken team had previously ventured outside of the standard 1-v-1 fighting with the Tekken Force modes. THE LEGEND OF TEKKEN’S FIRST LADY BEGINS HERE, the back of Death by Degrees‘ box proudly claims. Year: 2005 // Developer: Namco // Publisher: Namco // Also On: N/A ![]()
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